Deliverables
- Split-screen Prototype: Through the different sprints, I have used different forms of prototypes to explore my design concepts and functionalities. I learned a lot about different types and fidelities of prototypes, which challenged my view on when it can be good to use materials such as cardboard as an example, and when it can be good to create digital prototypes.
- I work daily with digital prototypes of mid-/high fidelity and I often visualized the concept in my head and just want to execute it into a prototype as soon as possible, instead of working divergently and openly towards other solutions. I learned an important lesson during the presentation of my digital prototype when the teacher pointed out that text and several of the functionalities that I suggested will not be very good in 3D and AR. I noticed this when I started making my prototype in Uforia and Spark AR. Through my work process in sprint 4, I explored different AR functionalities in Spark AR which lead me to both adding new ideas and features to the concept, and removed those that I was not able to execute with my level of knowledge in AR and 3D.
- To be able to test the functionality of my AR prototype, I staged a scenario through a storyboard where I represent the intended user and their relationship to the app. The AR prototype could be shared both via a link to my Instagram, as well as to Spark AR's own app. I have tested both versions and think they work without flaw.
- To record the concept via split screen, I received help to film "over the shoulder" for one view, and used the app Mobi recorder to record my mobile screen. I was very pleased with the result and believe that the Mobi recorder works well for this purpose. If you are disturbed by watermarks, you need to pay to upgrade the account to Pro, which I did not do.
- Afterwards, I edited the films so that they would take place at the same time, and placed them next to each other according to the split screen layout. All video editing was done in the iMovie tool on my Macbook, another free tool that I think works very well for this project. I have also subsequently added voice recordings, titles, sound effects and transitions to give a nicer and more powerful impression of the video scenario. I consider video to be a fantastic design material for evaluating and testing your concept under more realistic conditions. It is also suitable to be able to go back and analyze functionalities afterwards when iterating the concept.
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